Time for change

August 28, 2009

Sometime before June 2010 Full House Productions will cease to be. Fundamental changes in the advertising industry and its related media production marketplace have caused the Full House partners to decide on this step, seeing the future, while the company is still healthy.

Beta Technologies will continue. As Web 3.0/VirtualKosmos takes form and emerges from the current flat internet, Beta Technologies will thrive.

But at this time Beta Technologies is a frontier business at the wild western boundaries of global culture. A labor of love; an investment in the future. But today, too, must be provided for, so I confront a change of direction.

It’s time for a new venture to which my energies will be devoted. It leads off like this:

Jeffrey C Bush
non profit finance and administration
people management
business and technology management
virtual world content development
Goals
Administration and creative output in arts and business related organizations of all kinds, management of creative personnel, computer business systems and media technology. To engage in the forward edge of cultural communications, such as the new wave of attention to virtual worlds.

On December 1, 2008, a new corporation Beta Technologies US Inc was formed in the “real life” State of New York, country United States. Beta Technologies US is affiliated with the already existent Beta De Orion – Consultoria E Producao De Conteudos Informaticos, LDA, in the “real life” city of Lisbon, country Portugal. Together they form Beta Technologies, Architects of the Metaverse http://betatechnologies.info.

Evolution

August 25, 2008

We’ve evolved now to a net of human communication and interconnection, no longer just face to face, but tied together globally, so that each of the Earth’s 6.7 billion people (at least those with internet access… an ever increasing proportion of the whole) has equal possibility of knowing and interacting with any other.Olaf Stapledon, in “Last and First Men“, 1930, and then in “Starmaker“, 1937, predicted as much. William Gibson, in “Neuromancer“, 1984, and then Neil Stephenson, in “Snow Crash“, 1992, charted the specifics… they had the benefit of seeing the internet “just born”. Philip Rosedale, in 2003, launched Second Life, not the first virtual interactive world, but the first one in the image of the true nature and range of human interaction.

Far from being “escapist”, virtual reality space is a marker on the path of human evolution.

Herein will be found news and information about enterprise in Second Life, as well as thoughts regarding “real life”, and perhaps in upcoming eras other worlds as well.

In Second Life reach me via IM to Jeff Brooks.

In Real Life I go by the name Jeff Bush.

Welcome!